Stonewards Tier List 0.1.8

A conservative Stonewards tier list for Hotfix 0.1.8, separating solo and co-op rankings from class overview and build advice.

2026-09-07

Stonewards Tier List 0.1.8

This Stonewards tier list is a Hotfix 0.1.8 decision aid, not a permanent ranking. Stonewards mixes timed mining, forging, wall defense, repairs, randomized upgrades, Rings, Tomes, companions, and co-op responsibilities, so the best class changes when the run's bottleneck changes.

Use Stonewards Classes for role descriptions, Stonewards Best Class for choosing a solo or co-op role, and Stonewards Best Builds for upgrade priorities after the role is already clear.

Current 0.1.8 caveats

Official Steam notes for Hotfix 0.1.8 confirm quality-of-life changes, anti-stall enemy behavior, save backup improvements, and fixes for Staff rarity, Artificer bombs, and multiplayer edge cases. They do not publish an official class tier list, a new class roster, or exact best-in-slot builds.

Treat every ranking below as a practical planning shortcut. Before using it for a long unlock grind or group composition, check the current Character Screen, shop text, and Steam news.

Hotfix 0.1.8 pointTier-list impact
Anti-stall enemy behaviorVery slow solo kiting and low-pressure builds are less safe to rank highly without retesting.
Staff rarity fixMage damage and Healer healing may perform differently than older footage suggests.
Artificer bomb fixesBomb utility is more reliable, but older mining routes still need version checks.
Temporary multiplayer pauseCo-op groups can coordinate upgrades and repairs more cleanly between waves.

Solo tier list

TierClasses to considerWhy
SMiner, WarriorSolo runs always need reliable resources, repairs, and wall defense. These roles map cleanly to the core loop.
AHunter, Archer, MageStrong when the player can keep space, clear waves, and still return from mining on time. Hunter is worth retesting after companion improvements.
BHealer, Artificer, RogueUseful, but more dependent on execution, upgrade rolls, or a clear plan for solo damage and survival.

Solo ranking is stricter because one player must mine, forge, repair, and defend. If a class cannot solve resource flow or wave pressure by itself, it should be treated as situational even when it looks strong in co-op.

Co-op tier list

TierClasses to considerWhy
SMiner, Warrior, HealerA balanced team needs resource flow, frontline control, and sustain. These jobs reduce the most common group failures.
AArcher, Mage, Hunter, ArtificerStrong when paired with teammates who cover mining, walls, repairs, or healing.
BRoguePotentially useful as a flexible damage slot, but the team should first cover economy, defense, and sustain.

Co-op ranking should be read by job coverage, not by stacking the same top class. A four-player group usually benefits more from assigning mining, frontline, ranged damage, and support than from chasing a single damage pick.

Why older tier lists can be wrong

Stonewards Early Access has already changed multiplayer progression, Character Screen unlock display, Ring rarity behavior, Companion scaling, Artificer bomb rewards, Staff rarity behavior, and enemy anti-stall behavior. A tier list made before those changes may still be useful for controls or role feel, but it should not be copied as current patch advice.

When two sources disagree, prefer the live game UI and official Steam patch notes over an older video title, thumbnail, or comment thread.

How to use this ranking

  1. Pick the problem the run is failing to solve: mining, repairs, wave clear, sustain, or timing.
  2. Choose a class that owns that job in solo or co-op.
  3. Check Stonewards Best Builds before spending upgrades, Rings, or Tomes.
  4. Recheck the official notes after each hotfix before treating any tier as stable.

Official sources