Stonewards Game Classes: Complete Build Guide for Every Mercenary
Master every Stonewards game class with our full build guide covering mercenaries, skill trees, weapons, and sorcery abilities.
Why Your Class Choice Defines Your Entire Playthrough
If you've been diving into the brutal world of Stoneshard, you already know that your choice among Stonewards game classes can make or break your survival strategy. These preset mercenaries each bring unique attributes, traits, and starting gear that shape how you approach combat, exploration, and resource management. Understanding the Stonewards game classes system is essential before committing to a character, since your starting foundation influences which skill trees become viable later on.
Unlike traditional RPGs with rigid class frameworks, Stoneshard offers a flexible preset-character system. Players choose from five core mercenaries in the main game, each with distinct backstories and stat distributions. Three additional characters are available through the free Character Pack DLC, and custom character creation is planned for a future update according to the official development roadmap.
All Available Characters and Their Roles
The game currently features eight playable mercenaries across the base game and DLC. Each character functions as a soft class, with starting attributes and traits that naturally lean toward specific playstyles.
| Character | Availability | Primary Lean | Starting Weapon Focus |
|---|---|---|---|
| Velmir | Main Game | Balanced Warrior | Swords / Shields |
| Jorgrim | Main Game | Tank / Armored Combat | Maces / Two-Handed |
| Arna | Main Game | Ranged / Survival | Bows / Daggers |
| Dirwin | Main Game | Magic / Sorcery | Staves |
| Jonna | Main Game | Dual Wielding / Agility | Daggers / Swords |
| Verren | Prologue | Introductory Balanced | Swords |
| Mahir | Character Pack DLC | Hybrid Caster | Staves / Ranged |
| Leosthenes | Character Pack DLC | Spear / Polearm Specialist | Spears |
| Hilda | Character Pack DLC | Two-Handed Bruiser | Two-Handed Axes |
Each character's starting attributes and traits create natural synergies with specific skill trees. However, the system is designed to be flexible — you can branch into any ability tree regardless of your starting character, though some builds will require more investment to become effective.
Skill Trees That Define Your Build
The real depth of the Stonewards game classes system comes from the extensive skill tree network. There are three major categories of abilities: Weapon Abilities, Utility Abilities, and Sorcery Abilities. Your build is essentially the combination of which trees you invest in and how deeply you commit to each one.
Weapon Abilities
Weapon skill trees determine your offensive capabilities and combat style. Each weapon type has its own dedicated tree with unique passive bonuses and active skills.
| Weapon Tree | Playstyle | Key Strengths |
|---|---|---|
| Swords | Versatile melee | Balanced damage, counter-attacks |
| Axes | Aggressive DPS | Bleed effects, high crit potential |
| Maces | Crowd control | Stun, armor penetration |
| Daggers | Fast assassination | High attack speed, backstabs |
| Two-Handed Swords | Heavy melee | Wide arcs, knockback |
| Two-Handed Axes | Burst damage | Massive single-target hits |
| Two-Handed Maces | Area denial | Stun zones, armor crush |
| Spears | Reach control | Keep enemies at distance |
| Ranged Weapons | Ranged DPS | Safe distance killing |
| Shields | Defensive tanking | Block, bash, party protection |
| Staves | Caster melee | Magic synergy, crowd control |
Utility Abilities
Utility trees provide the backbone for survival and supplementary combat mechanics. These are where you round out your build with passive buffs and situational tools.
- Basic Skills — Foundational abilities every character can access
- Dual Wielding — Unlocks off-hand weapon mechanics and attack combos
- Survival — Crafting, cooking, foraging, and wilderness navigation
- Warfare — Tactical combat buffs, positioning, and party coordination
- Athletics — Movement, dodge, and stamina management
- Magic Mastery — Enhances all sorcery trees and mana efficiency
- Armored Combat — Reduces penalties from wearing heavy gear
Sorcery Abilities
For players who want to incorporate magic into their Stonewards game classes experience, four sorcery trees are available:
| Sorcery Tree | Element | Damage Type | Best Synergy |
|---|---|---|---|
| Pyromancy | Fire | Burn, ignite | Axes, Two-Handed weapons |
| Geomancy | Earth | Poison, petrify | Maces, Shields |
| Electromancy | Lightning | Shock, stun | Spears, Ranged |
| Arcanistics | Arcane | Pure magic | Staves, Daggers |
Recommended Builds for Each Playstyle
Based on community reports and player experience, here are four optimized build archetypes that leverage the Stonewards game classes system effectively.
The Unbreakable Tank
| Component | Recommendation |
|---|---|
| Character | Jorgrim |
| Primary Tree | Armored Combat |
| Secondary Tree | Shields / Maces |
| Tertiary Tree | Warfare |
| Key Stats | Vitality, Willpower |
| Playstyle Note | Absorb hits, control crowds, protect allies |
This build focuses on maximizing survivability through heavy armor and shield mechanics. Jorgrim's starting traits naturally support high vitality and armor efficiency. Invest in Armored Combat early to reduce movement penalties from plate gear, then branch into the Maces tree for stun-based crowd control.
The Arcane Sniper
| Component | Recommendation |
|---|---|
| Character | Arna or Mahir |
| Primary Tree | Ranged Weapons |
| Secondary Tree | Electromancy |
| Tertiary Tree | Athletics |
| Key Stats | Perception, Willpower |
| Playstyle Note | Kill from distance, shock retreaters |
This ranged build combines safe-distance killing with lightning-based crowd control. Arna's starting survival stats make her ideal for kiting enemies, while Mahir offers a more magic-focused alternative. Electromancy synergizes well with ranged combat because shock effects can stop enemies from closing distance.
The Dual-Wielding Assassin
- Character: Jonna
- Primary Tree: Dual Wielding
- Secondary Tree: Daggers
- Tertiary Tree: Arcanistics
- Key Stats: Agility, Perception
- Strategy: Stack attack speed with arcane buffs for rapid burst damage
Jonna's starting attributes make her the natural choice for a fast-paced dual-wield build. The Dual Wielding tree unlocks combo attacks and off-hand strikes, while Daggers provide backstab bonuses. Arcanistics adds a layer of magical damage that scales with your attack frequency.
The Battlefield Sorcerer
| Component | Recommendation |
|---|---|
| Character | Dirwin |
| Primary Tree | Pyromancy |
| Secondary Tree | Staves |
| Tertiary Tree | Magic Mastery |
| Key Stats | Willpower, Vitality |
| Playstyle Note | Burn groups, control tempo, melee fallback |
Dirwin starts with magic-leaning stats, making him the go-to choice for a pure caster build. Pyromancy offers the strongest area-of-effect damage among sorcery trees, and the Staves tree gives you a viable melee option when mana runs low. Magic Mastery is essential for reducing spell costs and improving spell effectiveness.
Build Planning Tips and Stat Priorities
When constructing your build around the Stonewards game classes framework, keep these principles in mind:
-
Commit to one primary weapon tree — Spreading points across multiple weapon types dilutes your effectiveness. Pick one and max it before branching.
-
Invest in Magic Mastery early if using sorcery — Even one or two points can dramatically reduce mana costs, making spells sustainable in prolonged fights.
-
Don't ignore Survival — Crafting and cooking are critical for sustaining your character through long dungeon runs. A few points here pay dividends.
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Plan your stat allocation around your primary tree — Each weapon and sorcery tree has preferred attributes. Check what your main tree scales with before spending attribute points.
-
Carry a backup weapon type — Even if you specialize in swords, having a ranged weapon or throwing daggers for emergencies can save your life.
Understanding the Class-Less Progression System
One of the most important things to understand about Stonewards game classes is that they are not locked into traditional RPG class restrictions. The preset characters provide a starting foundation, but the open skill tree system means any character can eventually learn any ability.
This creates an interesting dynamic where your starting character choice matters most in the early game, when your attributes and traits define what's immediately viable. As you level up and gain access to more skill points, you can branch into trees that weren't originally part of your character's intended playstyle.
However, this flexibility comes with a cost. Investing in trees that don't synergize with your starting attributes means you'll need more levels to achieve the same effectiveness as a character who started with the right stat distribution. For more details on character attributes and the official development roadmap, check the Stoneshard official wiki.
FAQ
What are the best Stonewards game classes for beginners? Velmir and Verren are the most beginner-friendly options. Velmir offers a balanced sword-and-shield setup that's forgiving in combat, while Verren serves as the introductory character in the prologue. Both have straightforward attribute distributions that make early-game survival manageable.
Can I respec my character's skill tree choices? As of the current patch, the game does not offer a full respec system. This makes your early skill point investments important. Plan your build ahead of time and avoid spending points in trees you don't intend to develop further.
How many skill trees can I realistically max out? Based on community reports, most builds can fully develop two to three skill trees by endgame levels. Trying to spread across more than three trees typically results in a character who is mediocre at everything rather than strong in a focused area. Prioritize depth over breadth for optimal performance.
Will custom character creation change the class system? The official development roadmap confirms that custom character creation will be added in a future update. This will likely allow players to define their own starting attributes and traits rather than choosing from presets, giving even more build flexibility while keeping the open skill tree system intact.